''' This is the same example from the original pyvidplayer The video class still does everything it did, but with many more features ''' import pygame from pyvidplayer2 import Video pygame.init() win = pygame.display.set_mode((1280, 720)) clock = pygame.time.Clock() #provide video class with the path to your video vid = Video(r"resources\medic.mov") while True: key = None for event in pygame.event.get(): if event.type == pygame.QUIT: vid.close() pygame.quit() exit() elif event.type == pygame.KEYDOWN: key = pygame.key.name(event.key) #your program frame rate does not affect video playback clock.tick(60) if key == "r": vid.restart() #rewind video to beginning elif key == "p": vid.toggle_pause() #pause/plays video elif key == "right": vid.seek(15) #skip 15 seconds in video elif key == "left": vid.seek(-15) #rewind 15 seconds in video elif key == "up": vid.set_volume(1.0) #max volume elif key == "down": vid.set_volume(0.0) #min volume #draws the video to the given surface, at the given position vid.draw(win, (0, 0), force_draw=False) pygame.display.update()