This commit is contained in:
Rich
2023-12-07 14:59:54 +00:00
parent edf0f5e06a
commit a36e9d92ed
3 changed files with 128 additions and 225 deletions

53
app.py Normal file
View File

@@ -0,0 +1,53 @@
import pygame
from config import cfg
from emu import emu
from gui import gui
class application:
def __init__(self):
print(cfg["Engine"])
self.gfx = gfx_pygame.gfx_pygame()
self.gfx.setIcon("arcade.png")
if cfg["FullScreen"]:
self.screen = self.gfx.dispSetMode(cfg["ResolutionX"], cfg["ResolutionY"], True)
else:
self.screen = self.gfx.dispSetMode(cfg["ResolutionX"], cfg["ResolutionY"], False)
self.font = self.gfx.getFont(cfg["Font"], cfg["FontSize"])
self.status = self.gfx.getSurface(cfg["ResolutionX"], cfg["FontSize"])
self.listwidth = int(cfg["ResolutionX"] / 2)
self.emu = emu()
self.gui = gui(self.gfx, self.screen, self.font)
self.gui.add_menu(
0,
0,
self.listwidth,
cfg["ResolutionY"] - self.font.get_height(),
border=False,
# data=self.roms,
data=["1", "2"],
fg=(255, 255, 255),
bg=(0, 0, 0),
name="MainList",
# startitem=get_emu('CurrentGame'),
# itemattop=get_emu('GameAtTop'))
startitem=0,
itemattop=0,
)
self.gui.render()
def run(self):
pass
while True:
self.gui.render()
self.gfx.tick(60)

233
gui.py
View File

@@ -1,9 +1,8 @@
import pygame
# pylint: disable=E0611
from pygame.locals import KEYDOWN
# pylint: enable=E0611
from configfile import cfg
from pygame.locals import KEYDOWN
from config import cfg
from utils import wrap_multi_line, image_from_data
# pylint: disable=E1121,R0902,R0903,R0912,R0913
@@ -13,19 +12,9 @@ BLACK = (0, 0, 0)
class baseobject(object):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name=None,
title=None):
def __init__(
self, surface, x, y, width, height, data, font, border=False, fg=WHITE, bg=BLACK, name=None, title=None
):
self.surface = surface
self.x = x
self.y = y
@@ -91,22 +80,23 @@ class baseobject(object):
class menu(baseobject):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name=None,
startitem=0,
itemattop=0):
baseobject.__init__(self, surface, x, y, width, height, data, font,
border, fg, bg, name)
def __init__(
self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name=None,
startitem=0,
itemattop=0,
):
baseobject.__init__(self, surface, x, y, width, height, data, font, border, fg, bg, name)
self.currentitem = startitem
self.itemattop = itemattop
self.itemsperpage = int(self.textheight / self.fontheight)
@@ -120,8 +110,7 @@ class menu(baseobject):
if self.currentitem == self.itemattop:
self.itemattop -= 1
self.currentitem -= 1
if event.key in cfg["KeyDown"] and self.currentitem < len(
self.data) - 1:
if event.key in cfg["KeyDown"] and self.currentitem < len(self.data) - 1:
self.currentitem += 1
if self.itemattop + self.itemsperpage <= self.currentitem:
self.itemattop += 1
@@ -132,8 +121,7 @@ class menu(baseobject):
if self.itemattop < 0:
self.itemattop = 0
self.currentitem = 0
if event.key in cfg["KeyPgDn"] and self.currentitem < len(
self.data) - 1:
if event.key in cfg["KeyPgDn"] and self.currentitem < len(self.data) - 1:
self.currentitem += self.itemsperpage - 1
while self.currentitem - self.itemattop >= self.itemsperpage:
self.itemattop += 1
@@ -143,28 +131,23 @@ class menu(baseobject):
if event.key in cfg["KeyHome"] and self.currentitem > 0:
self.currentitem = 0
self.itemattop = 0
if event.key in cfg["KeyEnd"] and self.currentitem < len(
self.data) - 1:
if event.key in cfg["KeyEnd"] and self.currentitem < len(self.data) - 1:
self.currentitem = len(self.data) - 1
self.itemattop = self.currentitem - self.itemsperpage + 1
def render(self):
pygame.Surface.fill(
self.surface,
self.bg,
rect=pygame.Rect(self.x, self.y, self.width, self.height))
pygame.Surface.fill(self.surface, self.bg, rect=pygame.Rect(self.x, self.y, self.width, self.height))
if self.border:
pygame.draw.rect(self.surface, self.fg,
pygame.Rect(self.x + 1, self.y + 1,
self.width - 2, self.height - 2), 1)
pygame.draw.rect(
self.surface, self.fg, pygame.Rect(self.x + 1, self.y + 1, self.width - 2, self.height - 2), 1
)
for i in range(0, self.itemsperpage):
if i > len(self.data) - 1:
t = pygame.Surface((self.textwidth, self.fontheight))
t.fill(self.bg)
self.surface.blit(t, (self.textx,
self.texty + i * self.fontheight))
self.surface.blit(t, (self.textx, self.texty + i * self.fontheight))
continue
if self.isrom:
@@ -177,33 +160,20 @@ class menu(baseobject):
t = pygame.Surface((self.textwidth, self.fontheight))
t.fill(self.fg)
t.blit(s, (0, 0))
self.surface.blit(t, (self.textx,
self.texty + i * self.fontheight))
self.surface.blit(t, (self.textx, self.texty + i * self.fontheight))
else:
s = self.font.render(item, True, self.fg, self.bg)
t = pygame.Surface((self.textwidth, self.fontheight))
t.fill(self.bg)
t.blit(s, (0, 0))
self.surface.blit(t, (self.textx,
self.texty + i * self.fontheight))
self.surface.blit(t, (self.textx, self.texty + i * self.fontheight))
class notepad(baseobject):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
baseobject.__init__(self, surface, x, y, width, height, data, font,
border, fg, bg, name, title)
def __init__(
self, surface, x, y, width, height, data, font, border=False, fg=WHITE, bg=BLACK, name="None", title=None
):
baseobject.__init__(self, surface, x, y, width, height, data, font, border, fg, bg, name, title)
self.data = wrap_multi_line(data, self.font, self.textwidth)
self.lineattop = 0
self.linesperpage = int(self.textheight / self.fontheight)
@@ -229,52 +199,30 @@ class notepad(baseobject):
self.lineattop = self.lasttopline
def render(self):
pygame.Surface.fill(
self.surface,
self.bg,
rect=pygame.Rect(self.x, self.y, self.width, self.height))
pygame.Surface.fill(self.surface, self.bg, rect=pygame.Rect(self.x, self.y, self.width, self.height))
if self.border:
pygame.draw.rect(self.surface, self.fg,
pygame.Rect(self.x + 1, self.y + 1,
self.width - 2, self.height - 2), 1)
pygame.draw.rect(
self.surface, self.fg, pygame.Rect(self.x + 1, self.y + 1, self.width - 2, self.height - 2), 1
)
if self.title:
x = (self.textwidth / 2) - (
self.font.size('%s' % self.title)[0] / 2)
title_surface = pygame.Surface((self.textwidth,
self.fontheight))
x = (self.textwidth / 2) - (self.font.size("%s" % self.title)[0] / 2)
title_surface = pygame.Surface((self.textwidth, self.fontheight))
title_surface.fill(self.fg)
title_surface.blit(
self.font.render('%s' % self.title, True, BLACK, self.fg),
(x, 0))
self.surface.blit(title_surface,
(self.textx, self.texty - self.fontheight))
title_surface.blit(self.font.render("%s" % self.title, True, BLACK, self.fg), (x, 0))
self.surface.blit(title_surface, (self.textx, self.texty - self.fontheight))
for c in range(0, self.linesperpage):
try:
itemsurface = self.font.render(self.data[c + self.lineattop],
True, self.fg, self.bg)
self.surface.blit(itemsurface,
(self.textx,
self.texty + c * self.fontheight))
itemsurface = self.font.render(self.data[c + self.lineattop], True, self.fg, self.bg)
self.surface.blit(itemsurface, (self.textx, self.texty + c * self.fontheight))
except:
pass
class image_notepad(baseobject):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
baseobject.__init__(self, surface, x, y, width, height, data, font,
border, fg, bg, name, title)
def __init__(
self, surface, x, y, width, height, data, font, border=False, fg=WHITE, bg=BLACK, name="None", title=None
):
baseobject.__init__(self, surface, x, y, width, height, data, font, border, fg, bg, name, title)
self.currentitem = 0
self.data = data
@@ -288,25 +236,18 @@ class image_notepad(baseobject):
self.currentitem -= 1
def render(self):
pygame.Surface.fill(
self.surface,
self.bg,
rect=pygame.Rect(self.x, self.y, self.width, self.height))
pygame.Surface.fill(self.surface, self.bg, rect=pygame.Rect(self.x, self.y, self.width, self.height))
if self.border:
pygame.draw.rect(self.surface, self.fg,
pygame.Rect(self.x + 1, self.y + 1,
self.width - 2, self.height - 2), 1)
x = (self.textwidth / 2) - (self.font.size('%s' % self.title)[0] / 2)
pygame.draw.rect(
self.surface, self.fg, pygame.Rect(self.x + 1, self.y + 1, self.width - 2, self.height - 2), 1
)
x = (self.textwidth / 2) - (self.font.size("%s" % self.title)[0] / 2)
title_surface = pygame.Surface((self.textwidth, self.fontheight))
title_surface.fill(self.fg)
title_surface.blit(
self.font.render('%s' % self.data[self.currentitem][0], True,
BLACK, self.fg), (x, 0))
self.surface.blit(title_surface, (self.textx,
self.texty - self.fontheight))
title_surface.blit(self.font.render("%s" % self.data[self.currentitem][0], True, BLACK, self.fg), (x, 0))
self.surface.blit(title_surface, (self.textx, self.texty - self.fontheight))
image_surface = image_from_data(self.data[self.currentitem][1],
(self.textwidth, self.textheight))
image_surface = image_from_data(self.data[self.currentitem][1], (self.textwidth, self.textheight))
w, h = image_surface.get_width(), image_surface.get_height()
@@ -316,12 +257,11 @@ class image_notepad(baseobject):
self.surface.blit(image_surface, (x, y))
class gui():
class gui:
def __init__(self, surface):
self.surface = surface
self.objects = []
self.font = pygame.font.Font(
pygame.font.match_font(cfg["Font"], bold=True), cfg["FontSize"])
self.font = pygame.font.Font(pygame.font.match_font(cfg["Font"], bold=True), cfg["FontSize"])
# self.fontheight = self.font.get_height()
self.currentobject = 0
@@ -333,54 +273,23 @@ class gui():
return event
def add_menu(self,
x,
y,
width,
height,
data,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
startitem=0,
itemattop=0):
def add_menu(
self, x, y, width, height, data, border=False, fg=WHITE, bg=BLACK, name="None", startitem=0, itemattop=0
):
self.currentobject += 1
self.objects.append(
menu(self.surface, x, y, width, height, data, self.font, border,
fg, bg, name, startitem, itemattop))
menu(self.surface, x, y, width, height, data, self.font, border, fg, bg, name, startitem, itemattop)
)
def add_notepad(self,
x,
y,
width,
height,
data,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
def add_notepad(self, x, y, width, height, data, border=False, fg=WHITE, bg=BLACK, name="None", title=None):
self.currentobject += 1
self.objects.append(
notepad(self.surface, x, y, width, height, data, self.font, border,
fg, bg, name, title))
self.objects.append(notepad(self.surface, x, y, width, height, data, self.font, border, fg, bg, name, title))
def add_image_notepad(self,
x,
y,
width,
height,
data,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
def add_image_notepad(self, x, y, width, height, data, border=False, fg=WHITE, bg=BLACK, name="None", title=None):
self.currentobject += 1
self.objects.append(
image_notepad(self.surface, x, y, width, height, data, self.font,
border, fg, bg, name, title))
image_notepad(self.surface, x, y, width, height, data, self.font, border, fg, bg, name, title)
)
def deletelastobject(self):
del self.objects[-1]

67
mfe.py
View File

@@ -1,65 +1,6 @@
import pyglet
from config import cfg
import app
from emu import emu
if __name__ == "__main__":
application = app.application()
from pygletgui import pygletgui
icon = pyglet.resource.image("arcade.png")
window = pyglet.window.Window(
cfg["ResolutionX"],
cfg["ResolutionY"],
fullscreen=cfg["FullScreen"],
style=pyglet.window.Window.WINDOW_STYLE_BORDERLESS,
)
pyglet.gl.glClearColor(255, 0, 0, 1.0) # red, green, blue, and alpha(transparency)
window.set_icon(icon)
# window.set_exclusive_mouse()
font = pyglet.font.load(cfg["Font"], cfg["FontSize"])
font_height = font.ascent - font.descent + 1
print(font_height)
rom_list_width = int(cfg["ResolutionX"] / 2)
emu = emu()
gui = pygletgui(font_height)
gui.add_menu(
0,
cfg["ResolutionY"] - 1,
rom_list_width,
cfg["ResolutionY"] - 1,
border=True,
# data=self.roms,
data=["1", "2", "AAAAAaaaaAAAAAAAAaaaaaaaaaaaaasasadsfdsafdsfdsfdsfdsfdsfdsfsadfdsfsdfsdfdsfds"],
fg=(255, 255, 255),
bg=(0, 0, 0),
name="MainList",
# startitem=get_emu('CurrentGame'),
# itemattop=get_emu('GameAtTop'))
startitem=0,
itemattop=0,
font_height=font_height,
)
# # self.gui.render()
@window.event
def on_draw():
window.clear()
gui.render()
@window.event
def on_key_press(symbol, modifiers):
if symbol == pyglet.window.key.ESCAPE:
return
return pyglet.event.EVENT_HANDLED
pyglet.app.run()
application.run()