.
This commit is contained in:
53
app.py
Normal file
53
app.py
Normal file
@@ -0,0 +1,53 @@
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import pygame
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from config import cfg
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from emu import emu
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from gui import gui
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class application:
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def __init__(self):
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print(cfg["Engine"])
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self.gfx = gfx_pygame.gfx_pygame()
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self.gfx.setIcon("arcade.png")
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if cfg["FullScreen"]:
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self.screen = self.gfx.dispSetMode(cfg["ResolutionX"], cfg["ResolutionY"], True)
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else:
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self.screen = self.gfx.dispSetMode(cfg["ResolutionX"], cfg["ResolutionY"], False)
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self.font = self.gfx.getFont(cfg["Font"], cfg["FontSize"])
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self.status = self.gfx.getSurface(cfg["ResolutionX"], cfg["FontSize"])
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self.listwidth = int(cfg["ResolutionX"] / 2)
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self.emu = emu()
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self.gui = gui(self.gfx, self.screen, self.font)
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self.gui.add_menu(
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0,
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0,
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self.listwidth,
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cfg["ResolutionY"] - self.font.get_height(),
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border=False,
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# data=self.roms,
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data=["1", "2"],
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fg=(255, 255, 255),
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bg=(0, 0, 0),
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name="MainList",
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# startitem=get_emu('CurrentGame'),
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# itemattop=get_emu('GameAtTop'))
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startitem=0,
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itemattop=0,
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)
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self.gui.render()
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def run(self):
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pass
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while True:
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self.gui.render()
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self.gfx.tick(60)
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209
gui.py
209
gui.py
@@ -1,9 +1,8 @@
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import pygame
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# pylint: disable=E0611
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from pygame.locals import KEYDOWN
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# pylint: enable=E0611
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from configfile import cfg
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from pygame.locals import KEYDOWN
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from config import cfg
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from utils import wrap_multi_line, image_from_data
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# pylint: disable=E1121,R0902,R0903,R0912,R0913
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@@ -13,19 +12,9 @@ BLACK = (0, 0, 0)
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class baseobject(object):
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def __init__(self,
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surface,
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x,
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y,
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width,
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height,
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data,
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font,
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border=False,
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fg=WHITE,
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bg=BLACK,
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name=None,
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title=None):
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def __init__(
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self, surface, x, y, width, height, data, font, border=False, fg=WHITE, bg=BLACK, name=None, title=None
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):
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self.surface = surface
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self.x = x
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self.y = y
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@@ -91,7 +80,8 @@ class baseobject(object):
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class menu(baseobject):
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def __init__(self,
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def __init__(
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self,
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surface,
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x,
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y,
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@@ -104,9 +94,9 @@ class menu(baseobject):
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bg=BLACK,
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name=None,
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startitem=0,
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itemattop=0):
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baseobject.__init__(self, surface, x, y, width, height, data, font,
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border, fg, bg, name)
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itemattop=0,
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):
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baseobject.__init__(self, surface, x, y, width, height, data, font, border, fg, bg, name)
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self.currentitem = startitem
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self.itemattop = itemattop
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self.itemsperpage = int(self.textheight / self.fontheight)
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@@ -120,8 +110,7 @@ class menu(baseobject):
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if self.currentitem == self.itemattop:
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self.itemattop -= 1
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self.currentitem -= 1
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if event.key in cfg["KeyDown"] and self.currentitem < len(
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self.data) - 1:
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if event.key in cfg["KeyDown"] and self.currentitem < len(self.data) - 1:
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self.currentitem += 1
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if self.itemattop + self.itemsperpage <= self.currentitem:
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self.itemattop += 1
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@@ -132,8 +121,7 @@ class menu(baseobject):
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if self.itemattop < 0:
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self.itemattop = 0
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self.currentitem = 0
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if event.key in cfg["KeyPgDn"] and self.currentitem < len(
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self.data) - 1:
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if event.key in cfg["KeyPgDn"] and self.currentitem < len(self.data) - 1:
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self.currentitem += self.itemsperpage - 1
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while self.currentitem - self.itemattop >= self.itemsperpage:
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self.itemattop += 1
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@@ -143,28 +131,23 @@ class menu(baseobject):
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if event.key in cfg["KeyHome"] and self.currentitem > 0:
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self.currentitem = 0
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self.itemattop = 0
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if event.key in cfg["KeyEnd"] and self.currentitem < len(
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self.data) - 1:
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if event.key in cfg["KeyEnd"] and self.currentitem < len(self.data) - 1:
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self.currentitem = len(self.data) - 1
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self.itemattop = self.currentitem - self.itemsperpage + 1
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def render(self):
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pygame.Surface.fill(
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self.surface,
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self.bg,
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rect=pygame.Rect(self.x, self.y, self.width, self.height))
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pygame.Surface.fill(self.surface, self.bg, rect=pygame.Rect(self.x, self.y, self.width, self.height))
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if self.border:
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pygame.draw.rect(self.surface, self.fg,
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pygame.Rect(self.x + 1, self.y + 1,
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self.width - 2, self.height - 2), 1)
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pygame.draw.rect(
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self.surface, self.fg, pygame.Rect(self.x + 1, self.y + 1, self.width - 2, self.height - 2), 1
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)
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for i in range(0, self.itemsperpage):
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if i > len(self.data) - 1:
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t = pygame.Surface((self.textwidth, self.fontheight))
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t.fill(self.bg)
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self.surface.blit(t, (self.textx,
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self.texty + i * self.fontheight))
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self.surface.blit(t, (self.textx, self.texty + i * self.fontheight))
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continue
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if self.isrom:
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@@ -177,33 +160,20 @@ class menu(baseobject):
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t = pygame.Surface((self.textwidth, self.fontheight))
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t.fill(self.fg)
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t.blit(s, (0, 0))
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self.surface.blit(t, (self.textx,
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self.texty + i * self.fontheight))
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self.surface.blit(t, (self.textx, self.texty + i * self.fontheight))
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else:
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s = self.font.render(item, True, self.fg, self.bg)
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t = pygame.Surface((self.textwidth, self.fontheight))
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t.fill(self.bg)
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t.blit(s, (0, 0))
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self.surface.blit(t, (self.textx,
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self.texty + i * self.fontheight))
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self.surface.blit(t, (self.textx, self.texty + i * self.fontheight))
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class notepad(baseobject):
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def __init__(self,
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surface,
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x,
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y,
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width,
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height,
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data,
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font,
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border=False,
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fg=WHITE,
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bg=BLACK,
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name="None",
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title=None):
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baseobject.__init__(self, surface, x, y, width, height, data, font,
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border, fg, bg, name, title)
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def __init__(
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self, surface, x, y, width, height, data, font, border=False, fg=WHITE, bg=BLACK, name="None", title=None
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):
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baseobject.__init__(self, surface, x, y, width, height, data, font, border, fg, bg, name, title)
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self.data = wrap_multi_line(data, self.font, self.textwidth)
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self.lineattop = 0
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self.linesperpage = int(self.textheight / self.fontheight)
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@@ -229,52 +199,30 @@ class notepad(baseobject):
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self.lineattop = self.lasttopline
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def render(self):
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pygame.Surface.fill(
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self.surface,
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self.bg,
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rect=pygame.Rect(self.x, self.y, self.width, self.height))
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pygame.Surface.fill(self.surface, self.bg, rect=pygame.Rect(self.x, self.y, self.width, self.height))
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if self.border:
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pygame.draw.rect(self.surface, self.fg,
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pygame.Rect(self.x + 1, self.y + 1,
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self.width - 2, self.height - 2), 1)
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pygame.draw.rect(
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self.surface, self.fg, pygame.Rect(self.x + 1, self.y + 1, self.width - 2, self.height - 2), 1
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)
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if self.title:
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x = (self.textwidth / 2) - (
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self.font.size('%s' % self.title)[0] / 2)
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title_surface = pygame.Surface((self.textwidth,
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self.fontheight))
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x = (self.textwidth / 2) - (self.font.size("%s" % self.title)[0] / 2)
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title_surface = pygame.Surface((self.textwidth, self.fontheight))
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title_surface.fill(self.fg)
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title_surface.blit(
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self.font.render('%s' % self.title, True, BLACK, self.fg),
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(x, 0))
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self.surface.blit(title_surface,
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(self.textx, self.texty - self.fontheight))
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title_surface.blit(self.font.render("%s" % self.title, True, BLACK, self.fg), (x, 0))
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self.surface.blit(title_surface, (self.textx, self.texty - self.fontheight))
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for c in range(0, self.linesperpage):
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try:
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itemsurface = self.font.render(self.data[c + self.lineattop],
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True, self.fg, self.bg)
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self.surface.blit(itemsurface,
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(self.textx,
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self.texty + c * self.fontheight))
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itemsurface = self.font.render(self.data[c + self.lineattop], True, self.fg, self.bg)
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self.surface.blit(itemsurface, (self.textx, self.texty + c * self.fontheight))
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except:
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pass
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class image_notepad(baseobject):
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def __init__(self,
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surface,
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x,
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y,
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width,
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height,
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data,
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font,
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border=False,
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fg=WHITE,
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bg=BLACK,
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name="None",
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title=None):
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baseobject.__init__(self, surface, x, y, width, height, data, font,
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border, fg, bg, name, title)
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def __init__(
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self, surface, x, y, width, height, data, font, border=False, fg=WHITE, bg=BLACK, name="None", title=None
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):
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baseobject.__init__(self, surface, x, y, width, height, data, font, border, fg, bg, name, title)
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self.currentitem = 0
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self.data = data
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@@ -288,25 +236,18 @@ class image_notepad(baseobject):
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self.currentitem -= 1
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def render(self):
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pygame.Surface.fill(
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self.surface,
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self.bg,
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rect=pygame.Rect(self.x, self.y, self.width, self.height))
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pygame.Surface.fill(self.surface, self.bg, rect=pygame.Rect(self.x, self.y, self.width, self.height))
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if self.border:
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pygame.draw.rect(self.surface, self.fg,
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pygame.Rect(self.x + 1, self.y + 1,
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self.width - 2, self.height - 2), 1)
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x = (self.textwidth / 2) - (self.font.size('%s' % self.title)[0] / 2)
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pygame.draw.rect(
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self.surface, self.fg, pygame.Rect(self.x + 1, self.y + 1, self.width - 2, self.height - 2), 1
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)
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x = (self.textwidth / 2) - (self.font.size("%s" % self.title)[0] / 2)
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title_surface = pygame.Surface((self.textwidth, self.fontheight))
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title_surface.fill(self.fg)
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title_surface.blit(
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self.font.render('%s' % self.data[self.currentitem][0], True,
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BLACK, self.fg), (x, 0))
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self.surface.blit(title_surface, (self.textx,
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self.texty - self.fontheight))
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title_surface.blit(self.font.render("%s" % self.data[self.currentitem][0], True, BLACK, self.fg), (x, 0))
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self.surface.blit(title_surface, (self.textx, self.texty - self.fontheight))
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image_surface = image_from_data(self.data[self.currentitem][1],
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(self.textwidth, self.textheight))
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image_surface = image_from_data(self.data[self.currentitem][1], (self.textwidth, self.textheight))
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w, h = image_surface.get_width(), image_surface.get_height()
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@@ -316,12 +257,11 @@ class image_notepad(baseobject):
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self.surface.blit(image_surface, (x, y))
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class gui():
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class gui:
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def __init__(self, surface):
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self.surface = surface
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self.objects = []
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self.font = pygame.font.Font(
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pygame.font.match_font(cfg["Font"], bold=True), cfg["FontSize"])
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self.font = pygame.font.Font(pygame.font.match_font(cfg["Font"], bold=True), cfg["FontSize"])
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# self.fontheight = self.font.get_height()
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self.currentobject = 0
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@@ -333,54 +273,23 @@ class gui():
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return event
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def add_menu(self,
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x,
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y,
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width,
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height,
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data,
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border=False,
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fg=WHITE,
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bg=BLACK,
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name="None",
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startitem=0,
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itemattop=0):
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def add_menu(
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self, x, y, width, height, data, border=False, fg=WHITE, bg=BLACK, name="None", startitem=0, itemattop=0
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):
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self.currentobject += 1
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self.objects.append(
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menu(self.surface, x, y, width, height, data, self.font, border,
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fg, bg, name, startitem, itemattop))
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menu(self.surface, x, y, width, height, data, self.font, border, fg, bg, name, startitem, itemattop)
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)
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def add_notepad(self,
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x,
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y,
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width,
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height,
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data,
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border=False,
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fg=WHITE,
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bg=BLACK,
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name="None",
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title=None):
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def add_notepad(self, x, y, width, height, data, border=False, fg=WHITE, bg=BLACK, name="None", title=None):
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self.currentobject += 1
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self.objects.append(
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notepad(self.surface, x, y, width, height, data, self.font, border,
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fg, bg, name, title))
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self.objects.append(notepad(self.surface, x, y, width, height, data, self.font, border, fg, bg, name, title))
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def add_image_notepad(self,
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x,
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y,
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width,
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height,
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data,
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||||
border=False,
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fg=WHITE,
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bg=BLACK,
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name="None",
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title=None):
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def add_image_notepad(self, x, y, width, height, data, border=False, fg=WHITE, bg=BLACK, name="None", title=None):
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self.currentobject += 1
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self.objects.append(
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image_notepad(self.surface, x, y, width, height, data, self.font,
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border, fg, bg, name, title))
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image_notepad(self.surface, x, y, width, height, data, self.font, border, fg, bg, name, title)
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)
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def deletelastobject(self):
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del self.objects[-1]
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67
mfe.py
67
mfe.py
@@ -1,65 +1,6 @@
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import pyglet
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from config import cfg
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import app
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from emu import emu
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if __name__ == "__main__":
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application = app.application()
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from pygletgui import pygletgui
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icon = pyglet.resource.image("arcade.png")
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window = pyglet.window.Window(
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cfg["ResolutionX"],
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cfg["ResolutionY"],
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fullscreen=cfg["FullScreen"],
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style=pyglet.window.Window.WINDOW_STYLE_BORDERLESS,
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||||
)
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pyglet.gl.glClearColor(255, 0, 0, 1.0) # red, green, blue, and alpha(transparency)
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window.set_icon(icon)
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# window.set_exclusive_mouse()
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font = pyglet.font.load(cfg["Font"], cfg["FontSize"])
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font_height = font.ascent - font.descent + 1
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print(font_height)
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rom_list_width = int(cfg["ResolutionX"] / 2)
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||||
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emu = emu()
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||||
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||||
gui = pygletgui(font_height)
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||||
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||||
gui.add_menu(
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0,
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cfg["ResolutionY"] - 1,
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rom_list_width,
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cfg["ResolutionY"] - 1,
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||||
border=True,
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||||
# data=self.roms,
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data=["1", "2", "AAAAAaaaaAAAAAAAAaaaaaaaaaaaaasasadsfdsafdsfdsfdsfdsfdsfdsfsadfdsfsdfsdfdsfds"],
|
||||
fg=(255, 255, 255),
|
||||
bg=(0, 0, 0),
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||||
name="MainList",
|
||||
# startitem=get_emu('CurrentGame'),
|
||||
# itemattop=get_emu('GameAtTop'))
|
||||
startitem=0,
|
||||
itemattop=0,
|
||||
font_height=font_height,
|
||||
)
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||||
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||||
# # self.gui.render()
|
||||
|
||||
|
||||
@window.event
|
||||
def on_draw():
|
||||
window.clear()
|
||||
gui.render()
|
||||
|
||||
|
||||
@window.event
|
||||
def on_key_press(symbol, modifiers):
|
||||
if symbol == pyglet.window.key.ESCAPE:
|
||||
return
|
||||
return pyglet.event.EVENT_HANDLED
|
||||
|
||||
|
||||
pyglet.app.run()
|
||||
application.run()
|
||||
|
||||
Reference in New Issue
Block a user