Files
mfe9/gui.py
2023-12-06 14:24:46 +00:00

414 lines
15 KiB
Python

import pygame
# pylint: disable=E0611
from pygame.locals import KEYDOWN
# pylint: enable=E0611
from configfile import cfg
from utils import wrap_multi_line, image_from_data
# pylint: disable=E1121,R0902,R0903,R0912,R0913
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
class baseobject(object):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name=None,
title=None):
self.surface = surface
self.x = x
self.y = y
self.width = width
self.height = height
self.font = font
self.border = border
self.fontheight = self.font.get_height()
self.fg = fg
self.bg = bg
self.data = data
self.name = name
self.title = title
if self.width < 1:
for item in self.data:
size = self.font.size(item)[0]
if size > self.width:
self.width = size
if self.width > self.surface.get_width():
self.surface.get_width()
if self.border:
self.width += 8
if self.height < 1:
self.height = self.fontheight * (len(self.data))
if self.border:
self.height += 8
if self.height > self.surface.get_height():
if self.border:
self.height = self.surface.get_height() - 8 - self.y
else:
self.height = self.surface.get_height - self.y
if self.x == -1:
self.x = int((self.surface.get_width() / 2) - (self.width / 2))
if self.y == -1:
self.y = int((self.surface.get_height() / 2) - (self.height / 2))
if self.border:
if not self.title:
self.textx = self.x + 4
self.texty = self.y + 4
self.textwidth = self.width - 8
self.textheight = self.height - 8
else:
self.textx = self.x + 4
self.texty = self.y + 4 + self.fontheight
self.textwidth = self.width - 8
self.textheight = self.height - 8 - self.fontheight
else:
if not self.title:
self.textx = self.x
self.texty = self.y
self.textwidth = self.width
self.textheight = self.height
else:
self.textx = self.x
self.texty = self.y + self.fontheight
self.textwidth = self.width
self.textheight = self.height - self.fontheight
class menu(baseobject):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name=None,
startitem=0,
itemattop=0):
baseobject.__init__(self, surface, x, y, width, height, data, font,
border, fg, bg, name)
self.currentitem = startitem
self.itemattop = itemattop
self.itemsperpage = int(self.textheight / self.fontheight)
self.isrom = True
if str(type(self.data[0])) == "<class 'str'>":
self.isrom = False
def processevent(self, event): # pylint: disable=R0912
if event.type == KEYDOWN:
if event.key in cfg["KeyUp"] and self.currentitem > 0:
if self.currentitem == self.itemattop:
self.itemattop -= 1
self.currentitem -= 1
if event.key in cfg["KeyDown"] and self.currentitem < len(
self.data) - 1:
self.currentitem += 1
if self.itemattop + self.itemsperpage <= self.currentitem:
self.itemattop += 1
if event.key in cfg["KeyPgUp"] and self.currentitem > 0:
self.currentitem -= self.itemsperpage - 1
while self.itemattop > self.currentitem:
self.itemattop -= 1
if self.itemattop < 0:
self.itemattop = 0
self.currentitem = 0
if event.key in cfg["KeyPgDn"] and self.currentitem < len(
self.data) - 1:
self.currentitem += self.itemsperpage - 1
while self.currentitem - self.itemattop >= self.itemsperpage:
self.itemattop += 1
if self.itemattop + self.itemsperpage > len(self.data):
self.itemattop = len(self.data) - self.itemsperpage
self.currentitem = len(self.data) - 1
if event.key in cfg["KeyHome"] and self.currentitem > 0:
self.currentitem = 0
self.itemattop = 0
if event.key in cfg["KeyEnd"] and self.currentitem < len(
self.data) - 1:
self.currentitem = len(self.data) - 1
self.itemattop = self.currentitem - self.itemsperpage + 1
def render(self):
pygame.Surface.fill(
self.surface,
self.bg,
rect=pygame.Rect(self.x, self.y, self.width, self.height))
if self.border:
pygame.draw.rect(self.surface, self.fg,
pygame.Rect(self.x + 1, self.y + 1,
self.width - 2, self.height - 2), 1)
for i in range(0, self.itemsperpage):
if i > len(self.data) - 1:
t = pygame.Surface((self.textwidth, self.fontheight))
t.fill(self.bg)
self.surface.blit(t, (self.textx,
self.texty + i * self.fontheight))
continue
if self.isrom:
item = self.data[self.itemattop + i].description
else:
item = self.data[self.itemattop + i]
if self.itemattop + i == self.currentitem:
s = self.font.render(item, True, self.bg, self.fg)
t = pygame.Surface((self.textwidth, self.fontheight))
t.fill(self.fg)
t.blit(s, (0, 0))
self.surface.blit(t, (self.textx,
self.texty + i * self.fontheight))
else:
s = self.font.render(item, True, self.fg, self.bg)
t = pygame.Surface((self.textwidth, self.fontheight))
t.fill(self.bg)
t.blit(s, (0, 0))
self.surface.blit(t, (self.textx,
self.texty + i * self.fontheight))
class notepad(baseobject):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
baseobject.__init__(self, surface, x, y, width, height, data, font,
border, fg, bg, name, title)
self.data = wrap_multi_line(data, self.font, self.textwidth)
self.lineattop = 0
self.linesperpage = int(self.textheight / self.fontheight)
self.lasttopline = int(len(self.data) - self.linesperpage)
def processevent(self, event):
if event.type == KEYDOWN:
if event.key in cfg["KeyDown"] and self.lineattop < self.lasttopline:
self.lineattop += 1
elif event.key in cfg["KeyUp"] and self.lineattop > 0:
self.lineattop -= 1
elif event.key in cfg["KeyPgDn"] and self.lineattop < self.lasttopline:
self.lineattop += self.linesperpage
if self.lineattop > self.lasttopline:
self.lineattop = self.lasttopline
elif event.key in cfg["KeyPgUp"] and self.lineattop > 0:
self.lineattop -= self.linesperpage
if self.lineattop < 0:
self.lineattop = 0
elif event.key in cfg["KeyHome"] and self.lineattop > 0:
self.lineattop = 0
elif event.key in cfg["KeyEnd"] and self.lineattop < self.lasttopline:
self.lineattop = self.lasttopline
def render(self):
pygame.Surface.fill(
self.surface,
self.bg,
rect=pygame.Rect(self.x, self.y, self.width, self.height))
if self.border:
pygame.draw.rect(self.surface, self.fg,
pygame.Rect(self.x + 1, self.y + 1,
self.width - 2, self.height - 2), 1)
if self.title:
x = (self.textwidth / 2) - (
self.font.size('%s' % self.title)[0] / 2)
title_surface = pygame.Surface((self.textwidth,
self.fontheight))
title_surface.fill(self.fg)
title_surface.blit(
self.font.render('%s' % self.title, True, BLACK, self.fg),
(x, 0))
self.surface.blit(title_surface,
(self.textx, self.texty - self.fontheight))
for c in range(0, self.linesperpage):
try:
itemsurface = self.font.render(self.data[c + self.lineattop],
True, self.fg, self.bg)
self.surface.blit(itemsurface,
(self.textx,
self.texty + c * self.fontheight))
except:
pass
class image_notepad(baseobject):
def __init__(self,
surface,
x,
y,
width,
height,
data,
font,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
baseobject.__init__(self, surface, x, y, width, height, data, font,
border, fg, bg, name, title)
self.currentitem = 0
self.data = data
def processevent(self, event):
if event.type == KEYDOWN:
if event.key in cfg["KeyPgDn"]:
if self.currentitem < len(self.data) - 1:
self.currentitem += 1
elif event.key in cfg["KeyPgUp"]:
if self.currentitem > 0:
self.currentitem -= 1
def render(self):
pygame.Surface.fill(
self.surface,
self.bg,
rect=pygame.Rect(self.x, self.y, self.width, self.height))
if self.border:
pygame.draw.rect(self.surface, self.fg,
pygame.Rect(self.x + 1, self.y + 1,
self.width - 2, self.height - 2), 1)
x = (self.textwidth / 2) - (self.font.size('%s' % self.title)[0] / 2)
title_surface = pygame.Surface((self.textwidth, self.fontheight))
title_surface.fill(self.fg)
title_surface.blit(
self.font.render('%s' % self.data[self.currentitem][0], True,
BLACK, self.fg), (x, 0))
self.surface.blit(title_surface, (self.textx,
self.texty - self.fontheight))
image_surface = image_from_data(self.data[self.currentitem][1],
(self.textwidth, self.textheight))
w, h = image_surface.get_width(), image_surface.get_height()
x = (self.textwidth / 2) - (w / 2) + self.textx
y = (self.textheight / 2) - (h / 2) + self.texty
self.surface.blit(image_surface, (x, y))
class gui():
def __init__(self, surface):
self.surface = surface
self.objects = []
self.font = pygame.font.Font(
pygame.font.match_font(cfg["Font"], bold=True), cfg["FontSize"])
# self.fontheight = self.font.get_height()
self.currentobject = 0
def waitevent(self):
event = pygame.event.wait()
if self.objects:
self.objects[-1].processevent(event)
return event
def add_menu(self,
x,
y,
width,
height,
data,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
startitem=0,
itemattop=0):
self.currentobject += 1
self.objects.append(
menu(self.surface, x, y, width, height, data, self.font, border,
fg, bg, name, startitem, itemattop))
def add_notepad(self,
x,
y,
width,
height,
data,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
self.currentobject += 1
self.objects.append(
notepad(self.surface, x, y, width, height, data, self.font, border,
fg, bg, name, title))
def add_image_notepad(self,
x,
y,
width,
height,
data,
border=False,
fg=WHITE,
bg=BLACK,
name="None",
title=None):
self.currentobject += 1
self.objects.append(
image_notepad(self.surface, x, y, width, height, data, self.font,
border, fg, bg, name, title))
def deletelastobject(self):
del self.objects[-1]
self.currentobject -= 1
def getmenuname(self):
return self.objects[-1].name
def deleteallmenus(self):
while self.currentobject > 1:
self.deletelastobject()
def getcurrentitem(self, objnum=None):
if objnum is None:
return self.objects[-1].currentitem
return self.objects[objnum].currentitem
def getitemattop(self):
return self.objects[-1].itemattop
# TODO: Fix me for itemattop on normal menus
def setcurrentitem(self, selected_item):
self.objects[-1].itemattop = selected_item
self.objects[-1].currentitem = selected_item
def render(self):
for t in self.objects:
t.render()
pygame.display.update()